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CSPromod Beta 1.04 on 31/01/10 & quick update WGlogoforlink

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CSPromod Beta 1.04 on 31/01/10 & quick update Wcg

    CSPromod Beta 1.04 on 31/01/10 & quick update

    zLp™
    zLp™
    [Founder] Người sáng lập
    [Founder] Người sáng lập


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    CSPromod Beta 1.04 on 31/01/10 & quick update Empty CSPromod Beta 1.04 on 31/01/10 & quick update

    Post by zLp™ Sun 3 Jan 2010 - 20:03

    CSPromod Beta 1.04 on 31/01/10 & quick update Cspm_media_release_poster

    Quick Update & CSPromod Aim Map Serieschibsquad

    Hello Everyone,

    First, I wanted to say thanks to all of you for
    being patient as we continue to work on our much-anticipated Beta 1.04
    version. Over the past few months since the release of our new website,
    we've continued to make great progress on Beta 1.04, and you guys have
    been able to follow some of this progress on our developer logs here at
    CSPromod.com. For those who haven't kept up with the logs, I'll give
    you a brief update on our release status:

    Right now,
    gameplay-wise, we think that we're just about ready for a release.
    Thanks to countless hours of play time on the part of our beta testing
    team, and much tweaking by mizzack and doublethink, we feel very good
    about the feel of the game; its gun behavior, movement, interface, and
    other mechanics are all (while not perfect) certainly release-worthy at
    this point. However, before we actually do release, we want to hammer
    out the lingering issue of player models and animations. As many of you
    know, the CS 1.6 player model's size and viewheight, as well as its
    movement and headshot animations, combine to play a crucial role in
    defining the feel of 1.6 that so many of us know and love. While we
    have completed development of custom, resized player models, we aren't
    quite finished with the animations yet. We'd like to finish those, and
    get the resized models (with fixed viewheights) into the game, before
    releasing Beta 1.04.

    We're currently happy with the pace of the
    progress being made on the player model animations, so we'll most
    likely wait until those are done to release Beta 1.04. However, at the
    same time, we don't want to keep you guys waiting unnecessarily. So
    there's a small chance that, if the animating work drags out, we'll
    release Beta 1.04 without the model changes, and add those fixes later
    in Beta 1.05. However, the plan for now is to release Beta 1.04 when
    the models are ready.

    With that quick update out of the way, I'm
    happy to be able to update you all on an exciting new development from
    our mapping department. Recently, our Head Mapper Ted "Cashed" McIlwain
    finished his final touches on our five official competition maps:
    csp_dust2, csp_inferno, csp_nuke, csp_season, and csp_train. This is
    obviously great news because it means that our maps are all
    release-worthy, but it's also exciting because it's now allowed us to
    now focus on another mapping-related goal of CSPromod: to provide the
    community with an official package of useful, well thought-out aim maps.

    So,
    over the past few weeks, under the watchful eye of Cashed, our Art
    Director Ludovic "alba" Slangen has teamed up with mappers "S!rk" and
    "Redstar," and begun work on the CSPromod Aim Map Series, which will
    (initially) include five official aim maps:

    csp_aim_arena: A
    complete remake/reimagination of aim_ak_map, designed to act as
    practice yard for any buyable weapon (not including grenades and the
    AWP).
    csp_aim_pistol: Another original CSPromod aim map, created specifically for pistol training.
    csp_aim_map: A CSPromod remake of the community-favorite aim_map from CS 1.6.
    csp_aim_akcolt: A CSPromod remake of the long beloved aim_ak-colt from CS 1.6.
    csp_aim_awp: Another original CSPromod aim map, created specifically for AWP practice.

    Finishing
    and releasing the CSPromod Aim Map Series will be the next
    mapping-related objective for our development team. We're currently
    fairly early in the process of creating the CSP aim maps, but progress
    is moving quite quickly on this particular item, so we're already able
    to provide you with some media (see below).

    We'll make sure to
    update you guys as soon as we have more information about the aim maps
    and/or, of course, a release date for Beta 1.04.

    Thanks,

    Alex Garfield
    Project Director, CSPromod

    CSPromod Aim Map Series Screenshots:
    CSPromod Beta 1.04 on 31/01/10 & quick update Csp_preview_aim_arena_001_web CSPromod Beta 1.04 on 31/01/10 & quick update Csp_preview_aim_arena_002_web CSPromod Beta 1.04 on 31/01/10 & quick update Csp_preview_aim_arena_003_web CSPromod Beta 1.04 on 31/01/10 & quick update Csp_preview_aim_arena_004_web CSPromod Beta 1.04 on 31/01/10 & quick update Csp_preview_aim_arena_005_web CSPromod Beta 1.04 on 31/01/10 & quick update Csp_preview_aim_arena_006_web

    CSPromod Aim Map Series Concept Art:
    CSPromod Beta 1.04 on 31/01/10 & quick update Csp_preview_aim_arena_overview CSPromod Beta 1.04 on 31/01/10 & quick update Csp_preview_aim_pistol_overview CSPromod Beta 1.04 on 31/01/10 & quick update Csp_preview_aim_akcolt_overview

      Current date/time is Mon 13 May 2024 - 4:28