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    'JiGetus 2' review

    zLp™
    zLp™
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    Tốt 'JiGetus 2' review

    Post by zLp™ Sun 18 Oct 2009 - 8:45

    By Duncan 'Thorin' Shields

    Up and coming Finn JiGetus shows off his skills
    in this new movie centered around the wooSai player's explosive online
    play style. Plenty of AWP noscopes and USP/deagle headshots to be found
    within.
    'JiGetus 2' review 5a51b2dba30a136am


    Introduction

    Jirka "JiGetus" Ryhti is one of the up and coming Finnish players who
    has seemed for the past year to be poised on the brink of getting a
    shot in one of the top teams. This hasn't entirely worked out though as
    joining astralis (previously known as Crack-Clan) when naSu and lurppis
    departed didn't yield any worthwhile fruit due to the team's lack of
    sponsors, tournaments to attend and failure to win the Finnish WCG
    qualifier. He is now a member of Elukkaveljekset Gaming Club (EGC) who
    recently became wooSai. Despite some of his kills being used in Kajis'
    'JiGetus 2 BETA' this new movie looks to show off what this young Finn
    can do with his individual skillset in Counter-Strike.

    Name: JiGetus
    Editor: aba

    Technical

    The technical side of this movie was in fitting with the movie itself:
    too much of a blur at times and in too much of a hurry to find the
    right pace or focus on the key element at the time. This isn't a movie
    where the editing ruins it or actively annoys me but rather it's one
    where scenes go by where I wish things had been done a little
    differently as the impact of the scene was lessened because of the
    choices the movie-maker made. This is especially pertinent since this
    movie features kills which were released in the unfinited "JiGetus 2
    BETA" by Kajis, who is a much better movie-maker. As a result the mind
    instinctively compares certain scenes which are lacking to those same
    scenes in the Kajis movie.

    One of the key problems with this movie is over-editing in the respect
    of not allowing kills or sequences enough time to breathe and be taken
    in by the viewer and circulate in his mind for a moment. When a
    movie-maker has seen kills a hundred times while editing he can too
    easily take for granted that a short cut directly into a kill looks
    fine to a viewer, what he is not taking into account is that he has the
    frag sequence seered into his brain at that point. For the viewer who
    is coming in fresh such a sequence goes by too fast or can be mildly
    confusing as his brain tries to figure out what happened but due to
    that style is then being immediately bombarded with the next kills.

    'JiGetus 2' review 20811be6c97b136bmThere
    are just way too many scenes which are end up like that too, you are
    watching the end of one sequence and all of a sudden the first kill of
    the next is slammed right into your face so you have no time to
    assimilate what is coming at you. A perfect example would be when the
    movie cuts into JiGetus quickscoping a guy behind the boxes inside B on
    inferno. This sequence begins literally a fraction of a second before
    the kill. There is no flow to it and when you combine this style of
    very fast cuts with no breathing room between the clips it really
    removes some of the impact the kills can have, especially in that all
    important first viewing. The first AWPing sequence where JiGetus is
    shooting Ts who are moving down the stairs on train is way too quickly
    cut together. This should be a really nice sequence but each kill is
    cut and pasted directly into your face despite the fact this scene
    seemed like one which required little to no editing to be fully enjoyed.

    The 3rd person camera swings in this movie are not done well. Firstly
    the purpose they serve is not a useful one, they are often used to
    connect different sequences within the same round which actually
    disrupts the flow of the action. Also due to the angles picked these
    swings can be disorientating at times which is a little irritating
    since the viewer wants his eyes to be enjoying the frags, not
    struggling to keep up with this kind of unnecessary movement. Again
    it's not that these things are all done terribly on their own, it's
    that when the negative effects of all of them are combined the overall
    effect is to bring the movie down a little. It seems a crime to waste
    good frags with poor editing decisions.

    Likewise use of motion blur is mildly annoying and brings certain
    scenes down in enjoyment level. Using motion blur too much means the
    viewer's sense of surprise can be completely hijacked as he is aware,
    even in a very basic intuitive level, that when the blur effect is
    applied there will be no kill and when it is then suddenly removed that
    a kill is imminent. For that vital first viewing of a frag movie the
    element of surprise is huge and can really elevate a movie and excite
    the viewer. This effect seems to really work against that aspect which
    should be a plus for most movies which aren't HLTV frags we've all seen
    from big tournaments.

    A less important but worth mentioning side point concerns the AWPing
    scenes where there is no dot on the crosshair when the AWP is scoped
    in. This is often the result of overusing the viewdemo command and a
    fairly standard bug. Assuming the movie-maker didn't intend this
    effect, I can't imagine why he would choose it, this is a wicked
    annoying bug. All it takes is a couple of minutes extra to reload the
    demo and move to that sequence to capture it with the crosshair as it
    should be. This may seem minor to some but it is unnecessarily annoying
    when watching the movie and always seems to me like the movie-maker
    didn't apply enough rudimentary effort to the fundamentals of capturing
    his footage.

    Visual

    This movie is all about the frags, make no mistake. This is what we
    came to see and this is what we see. That we've seen some of the kills
    in the Kajis beta already is mildly brings down the buzz of
    anticipation once you view this movie but all the same there are some
    great sequences. Some of the deagle sequences in particular are very
    very good and up there with anything you've seen in other movies,
    especially since this is a good player performing them and not some
    random internet hero. There are a few AWP sequences which are nice and
    have that relentless feel that a great AWP sequence has where it's one
    kill after another with noscopes thrown in there to make it even more
    impressive.

    'JiGetus 2' review D5c5bd23fa86136cmThe
    eco killing situation has to be addressed with this movie though my
    stance on it may surprise some. While in most movies I am the harshest
    critic of eco killing, usually because the rounds aren't even that
    impressive and the enemies are clearly helpless ruining any kind of
    tension. This movie is a little different though. For the most part
    every eco killing sequence on its own is actually pretty good in this
    movie and occasionally some of them are spectacular. A good example of
    some excellent ones would be JiGetus killing enemies rushing out of the
    stairs at inner on train or when he is at the CT arch on inferno at A
    and they are moving up from T mid past the corner he is sat at. In both
    of these sequences we see precise USP headshots directly onto opponents
    who are moving past quickly and one after another. Regardless of what
    gun they hold these are satisfying scenes to observe.

    There are, however, a couple of sequences which maybe should have hit
    the cutting room floor because in comparison to the other footage they
    aren't that great and the actions of the enemies means we are all too
    aware of the eco frag nature of them. One of these is where JiGetus is
    outside what the Americans call 'mini' on nuke, basically the small
    entrance building to upper. Here JiGetus is killing ecoing terrorists
    but for the last one, who is crouching, JiGetus seems to have forever
    to aim and then kill him while the enemy futilely shoots glock bullets
    at JiGetus. This sequence doesn't really belong in the same movie as
    the more spectacular scenes. There is also too much eco footage in
    terms of the movie as a high. The actual standard of raw fragging is
    pretty high in practically every scene and yet at the end one has the
    uneasy feeling that there have been way too many eco fragging
    sequences, especially if one considers what kind of score such a movie
    deserves. The sheer number of eco scenes means some of the great
    non-eco scenes get a little lost in that wash of glock-powered
    helplessness.

    This is a movie which delivers frags regardless of its downsides. The
    Virtus.Pro scenes are a fine example of what it has to offer during its
    better moments. People will say that there are a lot of scenes which
    come from playing bad players but with 5 ping and I'd certainly agree,
    but all the same there are some great sequences and a lot of good
    scenes overall.

    Audio

    'JiGetus 2' review 6959dcfc5e17136dmThe
    intro track seemed nice enough and did its job though when the movie
    then cuts into the next track I found it a little lacking in
    transition. The two don't mesh together well. The second track is ok, I
    don't particularly like it but I don't dislike it either. It's the
    Marky & Bungle remix of Snow Patrol's 'Open your eyes'. I'm quite
    an enthusiast of the modern drum and bass genre so the bassline of this
    song and the beat structure is nice enough, especially for a frag
    movie. The Evol Intent track which follows it is a better track to my
    tastes but again is nothing amazing. These tracks basically provide a
    soundtrack with a decent to occasionally good vibe to them, certainly
    I'll take them over the crap that's been in the vast majority of CS
    movies but all the same they're not having the effect great songs have
    in CS movies over me which is to fully engage the epic or emotional
    context of scenes and push the movie up to a higher level.

    Nothing really seems to have been done with the songs either, they're
    just there in the background. That's not a problem really but it's
    noticeable since every other aspect of the movie seems to have had
    editing elements thrown at it.

    Overall

    While some of the scenes were done better in Kajis' 'JiGetus 2 BETA'
    that movie was way too unfinished to be considered a real movie, so
    this is a better movie overall. There are noticeable downsides to the
    movie and areas where one wishes different decisions or directions had
    been taken but still the frags which make up the meat of the movie do
    deliver and have a positive effect on the viewer. Oscillating between
    above average and good this movie was worth a watch and likely will get
    another in the future from this reviewer. It's also always nice to see
    movies of up and coming players who may potentially break out in the
    upcoming years but for now must show us what they can do in private or
    against lesser opponents to earn our interest.

    Thorin Rating: 7/10

    'JiGetus 2' review 339691
    Code:
    http://abaz.wippiespace.com/jigetus_2.wmv

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    Hattori Heiji
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    Tốt Re: 'JiGetus 2' review

    Post by Hattori Heiji Sun 29 Nov 2009 - 15:16

    phim hay wá numberone numberone nhưng mà em vẫn thix phim của SpawN hơn redface
    zLp™
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    Tốt Re: 'JiGetus 2' review

    Post by zLp™ Sun 29 Nov 2009 - 18:08

    xem hoài ko chán 'JiGetus 2' review 883218

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